3D Cartesian Rift#
A simple setup of a rift in a Cartesian box, in which two plates are spreading at a constant spreading rate. The files can be found here.
The relevant part of the World Builder file looks like this:
1{
2 "version": "1.0",
3 "features":
4 [
5 {"model":"oceanic plate", "name":"oceanic plate A", "coordinates":[[-1e3,-1e3],[2001e3,-1e3],[2001e3,1000e3],[-1e3,1000e3]],
6 "temperature models":[{"model":"plate model", "max depth":95e3, "spreading velocity":0.005, "ridge coordinates":[[[1200e3,-1e3],[1200e3,1000e3]]]}],
7 "composition models":[{"model":"uniform", "compositions":[0], "max depth":10e3},
8 {"model":"uniform", "compositions":[1], "min depth":10e3, "max depth":95e3}]},
9
10 {"model":"oceanic plate", "name":"oceanic plate B", "coordinates":[[-1e3,1000e3],[2001e3,1000e3],[2001e3,2001e3],[-1e3,2001e3]],
11 "temperature models":[{"model":"plate model", "max depth":95e3, "spreading velocity":0.005, "ridge coordinates":[[[800e3,1000e3],[800e3,1500e3]],[[1000e3,1500e3],[1000e3,2000e3]]]}],
12 "composition models":[{"model":"uniform", "compositions":[0], "max depth":10e3},
13 {"model":"uniform", "compositions":[1], "min depth":10e3, "max depth":95e3}]}
14
15 ]
16}
And the generated output model looks like this: